The numbers on a single-zero (European) Roulette wheel and their associated properties: colour, betting categories and the traditional sectors of the wheel. Each row represents one of the 37 numbers (0–36).
Format
A data frame with 37 rows and 7 variables:
- num
integer, the number in the pocket (0–36).
- col
factor, colour of the pocket:
red,blackorgreen.- parity
factor,
evenorodd.- highlow
factor,
low(1–18) orhigh(19–36).- dozens
factor, dozen on the table:
1(1–12),2(13–24),3(25–36).- column
factor, column on the table:
1,2or3, counted from the one containing 1.- pocketrange
factor, sector of the wheel:
jeu zero,voisins du zero,tiers du cylindreororphelins.
Details
The dataset can be used for teaching probability and categorical data analysis, as well as for simulating Roulette betting strategies.
The rows are ordered as the pockets follow each other on the wheel,
starting at zero, and not by num. The sectors in pocketrange are
therefore contiguous blocks of rows.
Zero takes part in none of the even/odd, high/low, dozen and column
bets, so these variables are NA for zero. Note that this follows the
rules of the game and not arithmetic, where zero would count as even.
The seven numbers of the jeu zero are part of the voisins du zero
in the usual reading of the terms. As every number appears exactly once
here, they are reported as a separate level and voisins du zero
covers the remaining ten numbers of that sector.
Accents are dropped in the factor levels (voisins du zero for
voisins du zéro).
See also
Other datasets:
Cards,
Pizza,
Tarot,
courseData()
Examples
head(Roulette)
#> num col parity highlow dozens column pocketrange
#> 1 0 green <NA> <NA> <NA> <NA> jeu zero
#> 2 26 black even high 3 2 jeu zero
#> 3 3 red odd low 1 3 jeu zero
#> 4 35 black odd high 3 2 jeu zero
#> 5 12 red even low 1 3 jeu zero
#> 6 28 black even high 3 1 voisins du zero
table(Roulette$col)
#>
#> red black green
#> 18 18 1
table(Roulette$parity, Roulette$highlow, useNA = "ifany")
#>
#> low high <NA>
#> even 9 9 0
#> odd 9 9 0
#> <NA> 0 0 1
# the sectors of the wheel are blocks of neighbouring pockets
table(Roulette$pocketrange)
#>
#> jeu zero voisins du zero tiers du cylindre orphelins
#> 7 10 12 8
